The construction of the full scale prototype was a challenging and informative process. It was important to be created in full scale so it would be possible to deploy it and test its design and discover any practical issues.
The material that was chosen to be used was concrete. Concrete was chosen due to its characteristics of being a strong and long lasting material. Concrete is ideal as a material for outdoor furniture because it has a very low cost of maintenance. Also it one of the main materials of the urban environment. It would be a challenge to create a natural and thin form out of a material that usually used to construct buildings and other heavy structures.
The full scale prototype was made by creating a polystyrene skeleton of the indented shape and then adding cement and concrete filler to the outside surface in order to give the feeling of a concrete structure. The intention was to create a similar to the final visual result without the weight of an actual concrete structure which would made the deployment afterwards much more difficult.
In the beginning the bench consisted of two parts, the sitting part and the upper part. In order to bond these two pieces together, the inside surface was coated from top to bottom with two layers of fibreglass (300 gsm). After the process of the fibreglass, the inside surface was covered with plaster and painted white in order to create a difference with the outside colour of the concrete surface. The sitting part was added and bolted on the concrete surface and the deployment started.
Exploring the idea of the sea shell and the sound that can be heard when you put it by your ear. I decided to create a prototype of headphones (non working) in which the earmuffs would resemble the form and shape of a seashell. The concept behind this prototype was the idea of having the sound of the sea by your ears while you are walking within the city.
The prototype was made out of paper mache and the use of spare parts of a broken pair of headphones.
My goal with this prototype was to create a space by a visual and an acoustical way. The basic idea was to design a wearable space that would interact with the environment both visually and acoustically. The coloured glass lenses would use different colour depending on the mood of the user and the ear muffs would act as noise cancelling devices.
For the visual experience it was used coloured transparent paper and plastic and foam cups were used as ear muffs to alter the auditory experience.
Another idea that I explored was a series of headphones with different uses. One with water inside the ear muffs (bottom right), one with sliders on both sides for creating a private space (bottom left) and one with interchangeable components that would alter the surrounding sound in various ways based on user’s mood.
All of the prototypes were made by using cardboard, masking tape, spare parts of broken pair of headphones and blue foam.
The role of λithi, the Greek souvenir, is to act as an abstract hourglass that shows the flow of time and let the tourist count the days until his/her next holidays to Greece.
The main concept behind λithi, is based on the role of the souvenir, which is an object of memories from a visit to a specific destination.
The purpose of this product is to allow each tourist to be able to add a personal experience from his/her vacation to it, in order to create an emotional bond with the object. The Greek element is emphasized by the choice of materials and from its form which is inspired by absolute geometrical shapes.
The souvenir is made out of Greek white marble from the area of Dionysos, and on the inside you can find Greek olive oil and Greek sea water. These three materials were chosen in order to represent the diverse Greek landscape. The marble represents the mountains; the water represents the sea and the olive oil, the sun, allowing the tourist to take a piece of Greece back home.
λithi was designed in collaboration with Denitsa Simeonova, an expert in tourism and destination image formation.
λithi is part of the exhibition “It’s all, oh so souvenir to me”, happening right now in Athens. For more info please visit Occhi
Soon more photos and text to come. Dimosthenis apologizes.
By 2030, almost 60% of the world’s population will be living in urban environments. Noise in the cities is invading our private space and has a negative impact on our well-being. Cochlea, is a seat designed public locations, designed to address the problem of noise by offering a new acoustic experience of the city. Its form is inspired by the shape of the nautilus seashell. Sitting in Cochlea provides an experience similar to holding a shell to your ear, but one of listening to the sound of your city rather than that of the sea.
Cochlea, offers a new approach to the design of public furniture, driven by the acoustics of the urban environment and its impact on our quality of life. Fabricated from Glass Reinforced Concrete (GRC), Cochlea is environmentally friendly and blends well with the surrounding environment within cities. The aim of this project is to create a new form of public space where people can sit and relax, even in the busiest and noisiest part of the cities.